Difficult to master...

Easy to learn. Almost every mechanic that exists in the game is layered with levels of depth which will keep even the most hardcore veterans and theorycrafters entertained. Designed by professional CCG players, and inspired by not only CCG's, but RTS games as well.

More Skill, Less RNG

More meaningful decisions. One example: the way your life ties to your resources, which ultimately costs your hero life everytime you draw a card. Additionally, you don't just draw one card per turn, your only limit is the number of resources you have generated. See the basic mechanics video for a better explanation.

Take control of your fate.

The fate system is one of the many mechanics that is layered with depth, and puts an end to mindless RNG systems, while introducing the concept of ``controllable randomness``. Think of it as playing blackjack, but with cards which when played can also manipulate the values of the cards you reveal, or even the dealers cards

Basic Mechanics

Abilities Preview

Recent News

Over 300 cards and counting, exciting game mode announcement soon! (Short story and artwork to celebrate)

We realized today that we have surpassed over 300 cards in the game, that will be playable at launch, and figured that warranted a post! Much care and consideration has gone into the design and direction of the cards in general, (maybe even too much to be honest), but we promise it will be worth […]

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Gameplay trailer coverage on MMOHuts.com

MMOHuts.com recently published an article about our gameplay trailer reveal, go check it out below! MMOHuts Dark Matter Gameplay Trailer Reveal Article

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The next generation of digital card games

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