Difficult to master...
Easy to learn. Almost every mechanic that exists in the game is layered with levels of depth which will keep even the most hardcore veterans and theorycrafters entertained. Designed by professional CCG players, and inspired by not only CCG's, but RTS games as well.
More Skill, Less RNG
More meaningful decisions. One example: the way your life ties to your resources, which ultimately costs your hero life everytime you draw a card. Additionally, you don't just draw one card per turn, your only limit is the number of resources you have generated. See the basic mechanics video for a better explanation.
Take control of your fate.
The fate system is one of the many mechanics that is layered with depth, and puts an end to mindless RNG systems, while introducing the concept of ``controllable randomness``. Think of it as playing blackjack, but with cards which when played can also manipulate the values of the cards you reveal, or even the dealers cards

Recent News
We’ve released the basic mechanics video. Featuring two songs off the soundtrack, it will teach you the basic mechanics that form the foundation of Dark Matter. Check it out below!
First of all, we’ve been bad about updating the site, but for good reasons. We’ve been busy improving the game, and have spent the past few months redoing the visual FX, drastically improving performance, and putting in awesome new cards, all while continuing to pump out new artwork and fixing bugs. If you saw the […]