Abilities and Icons

Note this is not an exhaustive list, and is a work in progress.

Adrenaline Rush
Triggers when this takes damage
Bloodlust
When this attacks, gain +X , equal to its Bloodlust amount
Build
When the cooldown on this refreshes, put the card being built into play
Charge
Can attack the turn it enters play
Cycle
Put card in hand in spent pile, draw top card of your deck
Deathhowl
Triggers when card is destroyed
Duelist
Target opposing character, both players draw fate, add characters . Character with lowest total is destroyed.
Draw Fate
Draw top card of your deck and use its value as X
Flight
Can only be blocked by other cards with flight
Fire Weapon
Deals Weapon Damage to target
Lifesteal
Heals damage dealer for amount dealt, and its hero for any excess amount
Mortal Strike
Damage dealt to cards by this cannot be healed, and if this kills a card, it goes to void. Damage dealt to hero by this goes to void instead of junkyard
Overkill
When this deals damage, it deals any excess damage to opposing hero
Overshield
The next time this becomes damaged while active, prevent that damage and reset cooldown
Pilot
May attach to vehicle (or ship). Vehicle gains +X/+X and can attack/defend. :1, Detach.
Piloted
Can attack and defend without attaching a pilot
Protector
If damage would be dealt to your hero, or card without protector, it is dealt to this instead
Recover
May take target card(s) in your junkyard into your hand
Recycled
When the cooldown on this refreshes, put the card being built into play
Salvage
Move X cards from your junkyard to your spent pile, effectively healing your hero
Seal Fate
Use this cards fate as X, then reduce to 0. At the start of your turn, this gets +1
Seek
Search pile or deck for a card which meets restrictions and move to hand
Warp
Play card from target zone (defaults to deck), if you have a card which matches the listed restrictions in that zone
Weapon Damage
Increases damage dealt by weapons, applied on a per target basis
Void
Card is placed out of play, into the owners void