This deck revolves around playing Templars, playing weapons on them, and slicing and dicing our opponents. Our hero’s starting structure (Dojo of Combat), allows us to warp in a random templar weapon from our spent pile onto a Templar when we play one. That means we want to protect our Dojo, and that we want to be spending as many resources as we can, to increase the chances that we are able to warp in a weapon each time we play a templar.