This deck revolves around playing Templars, playing weapons on them, and slicing and dicing our opponents. Our hero’s starting structure (Dojo of Combat), allows us to warp in a random templar weapon from our spent pile onto a Templar when we play one. That means we want to protect our Dojo, and that we want to be spending as many resources as we can, to increase the chances that we are able to warp in a weapon each time we play a templar.
Over 300 cards and counting, exciting game mode announcement soon! (Short story and artwork to celebrate)
We realized today that we have surpassed over 300 cards in the game, that will be playable at launch, and figured that warranted a post! Much care and consideration has gone into the design and direction of the cards in general, (maybe even too much to be honest), but we promise it will be worth […]
Without further ado, we present to you, the Dark Matter gameplay montage trailer. Featuring a full length song from the soundtrack, check out some clips of actual gameplay which will hopefully get you as excited about the game as we are! That brings the total songs from the soundtrack we’ve spoiled up to 5. The […]
First of all, we’ve been bad about updating the site, but for good reasons. We’ve been busy improving the game, and have spent the past few months redoing the visual FX, drastically improving performance, and putting in awesome new cards, all while continuing to pump out new artwork and fixing bugs. If you saw the […]