This deck revolves around playing Templars, playing weapons on them, and slicing and dicing our opponents. Our hero’s starting structure (Dojo of Combat), allows us to warp in a random templar weapon from our spent pile onto a Templar when we play one. That means we want to protect our Dojo, and that we want to be spending as many resources as we can, to increase the chances that we are able to warp in a weapon each time we play a templar.

Dark Matter CCG Playtest Demo – Deck 24 Dual Element Protector Ramp vs 3 Templar Combat

Here we take a look at 24, Dual Element Protector Ramp versus opponents deck 3, Templar Combat

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Deck 3 Templar Combat vs 25 Oroku Action Control

Today we take a look at 3, Templar Combat against deck 25, Oroku Dark Seal Fate Actions

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Playtest Demo Deck 3 Intro – Templar Combat

This is an introduction to deck 3, Templar Combat. A weapon control heavy midrange deck

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Deck 4 Verax Dual Wield Discard vs 3 Templar Combat

In this video we play 4, Verax Dual Wield Discard vs opponents deck 3, Templar Combat

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Deck 11 Heavens Wrath Combo vs 3 Templar Combat – game 2

https://youtube.com/watch?v=SrTOdbe24_g Rematch of 11, Heavens Wrath Combo against deck 3, Templar Combat

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Deck 11 Heavens Wrath Combo vs 3 Templar Combat

Here we take a look at 11, Heavens Wrath Combo against deck 3, Templar Combat

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